After watching LilyPichu try UNIST, I think the devs REALLY gotta make sure the next playtest has better matchmaking
For those who don't know, this is a popular streamer who's become hyperfixated on fighting games over the past few months, so it isn't like she's completely new to fighting game concepts (although anime games are a different breed). She's literally basically just watching a cutscene of her getting combo'd while repeating "what am I supposed to do?" And "I guess it's never my turn". And this is even after filtering matchmaking to pair against low ranks. This is also from someone with the mental fortitude to do a singular combo trial for 3 hours straight. Imagine the average person who's never touched a fighting game hop on for the first time and match against a dude named "Lil Bussy Man" and get hit by a Yasuo air juggle stance cancel wall bounce combo into self DHC. Then when the combo ends, they finally press a button just to get meatied and combo'd all over again.
People also complained about the bad tutorial/lack of combo trials but UNIST has those things and even then, Lily expresses it's not clear what she should even be learning. I think a good tutorial shouldn't just teach you the mechanics but give you an idea of what to do as soon as you hop in game. I played on a new Val account recently and was very impressed with their (I'm assuming new) tutorial as it actually put you in scenarios that happen in real matches (eg. Flashing to entry, playing post plant, smoking to defuse, etc). I'd wanna see a tutorial explaining to block a whole a blockstring until they're minus and then showing you when to take your turn back. Or to 2H into a short combo when they J.H.
I also think it'd be cool if instead of just moving from one tutorial topic to the next constantly, it has you play a round vs a CPU (after maybe like 2-3 tutorial topics) that uses the things they just taught you so it feels like you're actually getting to play the game rather than just play a tutorial for 3 hours. It would also help if clearing these stages unlocks simple cosmetics/titles to make the player feel like they're progressing/earning stuff. It also lets a beginner build upon the things they're learning in an instructive way.
Anyways, this turned into a long tangent, looking forward to what they changed/implemented, announce something soon pls, yadda yadda.