An Open Call to AFKJ Players: The Upcoming Patch We Never Asked For

Hello everyone!

After doing all the researches about the new upcoming 1.3.1 patch, we already have confirmation about all the changes regarding to the Paragon system.

It has been officially confirmed that the new Paragon stats STACK for each unit. That means intimidation and inspiration stack with every Paragon unit do you have.

P1 unit has 7 intimidation/inspiration bonus

P2 unit has 14 intimidation/inspiration bonus

P3 unit has 25 intimidation/inspiration bonus

P4 unit has 36 intimidation/inspiration bonus

Just as a reminder every point of inspiration or intimidation is giving us 1% of healing, shielding, buffs or energy regen, while doing a -1% for the enemy.

How it works? It just counts all the intimidation and inspiration of each team, and both stats counter themselves, as a result it only affects the team with higher paragon in a good way.

Example:

5 P1 vs 5 P2

P1 team has a total of 35% of intimidation and inspiration

While P2 team has a total of 70% of intimidation and inspiration

Then it does the maths of 70% - 35% = 35% for the higher paragon team

That means P2 team is going to have 35 inspiration (35% extra healing, shields, buffs and energy regen)

And 35 points of intimidation that means a -35% less healing, shields, buffs and energy regen for the P1 team

That is a very huge advantage for the P2 team that can only get worst for P3 or P4 teams, since this patch is making P3 and P4 even stronger with increased non linear rivalry stats.

Those intimidation and inspiration new stats are just killing the strategic part of the game that we had for long in PvP. You are going to prefer just a random team of high paragon units instead of a well made team to counter your enemy.

After this patch is going to be nearly impossible to Use S+ in PvP: As soon as you face any Paragon units, those stats are team-based and affect all your units.

I can accept the stat boost they gave to P3 and P4 units, since those Paragon levels are more expensive than P1 and P2. However, introducing Intimidation and Inspiration as new rivalry stats completely undermines any strategic depth in PvP.

These changes have been made to our long-term progression system after 10 months of stability, and it’s incredibly unfair. We can’t just accept this. Many players would have focused on getting more Paragon earlier if these changes had been introduced sooner, but now it feels like we’ve been blindsided.

If they feel free to alter our progression system after such a long period, it’s only going to get worse in the future—and likely not just for PvP.

We need to flood AFKJ Support with feedback to make sure they listen and stop these changes before they hit the global servers.

You can contact support in-game or reach out on other platforms where AFKJ has a presence (like Facebook or Reddit). Several content creators are already discussing this issue, and AFKJ has started responding to some of our Reddit posts, but it’s not enough. We need to keep pushing.

If those changes get into global, a good chunk of people is going to quit, and honestly I’m enjoying this game a lot, so I don’t want that to happen.

TLDR: We should spam AFKJ Support to ask them for the removal of inspiration and intimidation rivalry stats.

PD: Just for the meme, P2 team vs P4 team has 110% healing, shields, buffs and energy regen reduction, while the other has a 110% increase. Lol

Have a nice day everyone!

Hello everyone!

After doing all the researches about the new upcoming 1.3.1 patch, we already have confirmation about all the changes regarding to the Paragon system.

It has been officially confirmed that the new Paragon stats STACK for each unit. That means intimidation and inspiration stack with every Paragon unit do you have.

P1 unit has 7 intimidation/inspiration bonus

P2 unit has 14 intimidation/inspiration bonus

P3 unit has 25 intimidation/inspiration bonus

P4 unit has 36 intimidation/inspiration bonus

Just as a reminder every point of inspiration or intimidation is giving us 1% of healing, shielding, buffs or energy regen, while doing a -1% for the enemy.

How it works? It just counts all the intimidation and inspiration of each team, and both stats counter themselves, as a result it only affects the team with higher paragon in a good way.

Example:

5 P1 vs 5 P2

P1 team has a total of 35% of intimidation and inspiration

While P2 team has a total of 70% of intimidation and inspiration

Then it does the maths of 70% - 35% = 35% for the higher paragon team

That means P2 team is going to have 35 inspiration (35% extra healing, shields, buffs and energy regen)

And 35 points of intimidation that means a -35% less healing, shields, buffs and energy regen for the P1 team

That is a very huge advantage for the P2 team that can only get worst for P3 or P4 teams, since this patch is making P3 and P4 even stronger with increased non linear rivalry stats.

Those intimidation and inspiration new stats are just killing the strategic part of the game that we had for long in PvP. You are going to prefer just a random team of high paragon units instead of a well made team to counter your enemy.

After this patch is going to be nearly impossible to Use S+ in PvP: As soon as you face any Paragon units, those stats are team-based and affect all your units.

I can accept the stat boost they gave to P3 and P4 units, since those Paragon levels are more expensive than P1 and P2. However, introducing Intimidation and Inspiration as new rivalry stats completely undermines any strategic depth in PvP.

These changes have been made to our long-term progression system after 10 months of stability, and it’s incredibly unfair. We can’t just accept this. Many players would have focused on getting more Paragon earlier if these changes had been introduced sooner, but now it feels like we’ve been blindsided.

If they feel free to alter our progression system after such a long period, it’s only going to get worse in the future—and likely not just for PvP.

We need to flood AFKJ Support with feedback to make sure they listen and stop these changes before they hit the global servers.

You can contact support in-game or reach out on other platforms where AFKJ has a presence (like Facebook or Reddit). Several content creators are already discussing this issue, and AFKJ has started responding to some of our Reddit posts, but it’s not enough. We need to keep pushing.

If those changes get into global, a good chunk of people is going to quit, and honestly I’m enjoying this game a lot, so I don’t want that to happen.

TLDR: We should spam AFKJ Support to ask them for the removal of inspiration and intimidation rivalry stats.

PD: Just for the meme, P2 team vs P4 team has 110% healing, shields, buffs and energy regen reduction, while the other has a 110% increase. Lol

Have a nice day everyone!