Dev Update 12/17: MTX Model

MTX and Business Model Thoughts

After discussing further, we've come to a decision regarding MTX for this game. The most important thing is what we’ve always known: Strict focus on making the most fun version of Battle Aces. For example, we do strongly agree that gating units behind paid track of BP gets in the way of our focus.  

As for what this specifically means for the business model, we have been exploring a standard box model and a fast unlock paced free to play model that gets us a great player experience. The advantage of the first is it's a tried and true, proven model. Whereas the advantage of the second would be it’s easier for new players to come in and engage with the game without being overwhelmed.

We’re curious to hear your thoughts and we will continue to keep you updated on our thoughts as well.

 

Unit Changes

There’s quite a lot of unit changes we’ve been exploring including trying to make all the underused units viable (eg. Hunter, Raider, etc.) or trying to find a more unique role for units that don’t currently have a clear place in the unit roster (eg. What if Beetle was specialized against SMALL air compared to any other tier 1 AA?). We’ll discuss details of these changes in the next dev update.

 

Thank You for Everything This year!

We announced our game middle of this year, held 2 Closed Beta Tests, and we just wanted to say thank you for your honesty, continued support towards Battle Aces, it’s been a pleasure to work together with you as we iterate towards the most fun Battle Aces we can make, and we hope we can continue to work together next year.

 

Merry Christmas and Happy New Year!!

 

And for fun....

We had our 5th internal 2v2 tournament and these are the top 4 teams. Tian Ding (Senior Lead, Data) and Gloria Zhang (Production Director) won this time around!