They doing everything they can to kill f2p
Let's start with credits. We get 1000 credits per season in the brawl pass, which is actually decent. But if you have excess credits, where do they go? Fame. The most useless thing in the game. Why can't we save up credits, or have a credit bank? I've got so many legendary star drops that gave me 500 credits (which is huge), but my excitement turns to disappointment within two seconds when I realize that all of it just goes to fame. With the already slim chance of getting a legendary star drop, fame just makes it so that a good number of these drops are just useless. I understand some people actually like fame, and they should still have the opportunity to put their credits into fame, but for players like me who couldn't care less about it and would rather save up, why are we forced to put it into fame?
Then we have the issue with power points. I've currently got over 25k power points just sitting around, and around 800 coins. For the past year, I've not had below 10k power points. In fact, it just keeps going up. Power points are so abundant that they're literally useless. It wouldn't change how fast I max out brawlers if power points were deleted altogether. On top of that, around 40% of star drops give me power points. That's 40% of star drops that are a complete waste. It's so frustrating to grind so hard and just receive 200 power points from a mythic star drop, knowing fully well I don't need them. Why was the power point cap removed? The economy was great before that, and it actually felt like coins and power points were both important resources but not SO difficult to get like coins are now. I don't think the devs received nearly enough backlash for removing the cap, and KairosTime has said the same thing in one of his videos.
There's also the issue with coins. I understand it can't be easy to get resources, but why make it so excruciatingly painful to acquire one resource (coins) and so easy to acquire the other one (power points) that the game really only runs on one? They devs keep saying that we actually earn more coins than before they added power 10 and 11. This is true, but it's an invalid argument because there's so much more we need to spend coins on. Upgrades, gadgets, star powers, gears, hypercharges. In fact, the proportion of coins we earn to the amount we need to spend to max out brawlers is much lower than before, and the devs just seem to ignore this reasoning. If you don't want to add back the power point cap, at least make it so that upgrading brawlers takes only power points and not coins. I don't see the point of using coins to upgrade brawlers, when we literally need them for the other four things on the list.
I also want to address the early access for brawlers. P2w players should receive significant boosts to progression, yes, but early access is just crazy. A very tiny proportion of players are able to acquire the new broken brawler in the week, and they are able to get 1000 free trophies because they mostly play against people who don't have this brawler, so they can't be stopped. The second f2p players get it, though, everyone else has the brawler so it's actually harder to gain trophies. This essentially means you can pay money to get some free trophies, and that should NEVER happen in a game. Money should only get you progression boosts, never free trophies. On top of that, they nerf the broken brawler just as it's released to f2p players, like what they did with Kenji. So now, not only is everyone else playing that brawler, but it's also so much weaker than before, that it doesn't make sense to push. Money shouldn't offer this kind of opportunities in a game.
I hope my frustration is visible. A lot of these things only apply to players like me who fall into that one unlucky spot where you've played for so long so you're maxed out, but you're also f2p so you're basically stuck. I recognize that supercell's main player base are newer players, but that doesn't mean you just ignore late game players, which is honestly what's happening right now. All the years of playing this game, for what? I also get that the game needs to remain lucrative in order to sustain, but that doesn't mean taking away from the rewards of f2p players like me. Star drops, for example: 40% of them are useless (as I pointed out earlier) because they offer power points which players like me don't need. Of course p2w players should receive significant boosts to progression, but the way to do that isn't by devaluating the rewards f2p players grind for.
To whoever read through all of this, thank you.