There’s a lot that Bungie could learn from Warframe
- You don’t need to throw new players into the VERY END of the campaign; they’ll go through it chronologically when given the option
- Seasonal content should never take precedence over core content
- There’s no reason to hide numbers from players like drop rates and damage values, it just makes things more tedious
- Fluff content like a shooting range, base building, racetracks, minigames and space flight is really appreciated actually, even if players don’t frequently interact with it
- Innovation should change how the game is played, like Warframe’s Railjack and Duviri/Circuit
- Releasing 3 Roguelike gamemodes in a row is not innovative
- Reworking old content should elevate it to the quality of your latest release; this is your hook
- A proper tutorial and onboarding experience benefits EVERYONE, not just new players
EDIT: I don’t think that Warframe’s a better game than Destiny. I also don’t think that Destiny is better than Warframe. Both games are very different and have their strengths and weaknesses. There is a lot that Warframe could learn from Destiny 2 too, especially in regard to endgame content. But Warframe is thriving because they’ve invested into areas that Bungie has neglected or ignored. The game is bigger in ways that matter. That should be a cause for reflection.