New abilities and verb seem cool but can warlocks stop getting turrets/buddies?
I think overall the Heresy balance pass so far looks good and I was definitely surprised by the addition of 3 entirely new aspects for us to use. That was until I saw the arc warlock aspect, which I’m sure is very potent, but it just feels uninspiring.
I picked up warlock 10 years ago because it gave me the impression of being the archetypal “Battlemage”, guns in tow. Over D2s life cycle, the abilities sandbox kinda kept that fantasy intact for me with new fun additions along the way like Icarus dash or devour.
Post Witch Queen there was this shift in the Warlock where every subclass needed to incorporate a summoned object of some kind. It feels less like a typical “Battlemage” isn’t the focal point of the Warlock identity anymore. It doesn’t help when these additions are so hit or miss, child of the old gods and helion were strong additions but strand warlock heavily dependent on threadlings kinda killed the subclass for me.
Prismatic initially disappointed before release when I heard half of the aspects in the kit were buddy specific, but in practice the getaway artist build as well as transcendence and song of flame provided me with a playstyle I’m satisfied with. Song of Flame in specific is something I feel like Warlock had been missing for a long time, a visually striking ability that gave me the “Powerful Mage” fantasy.
All of this to say is that I hope future abilities for warlock deviate away from trying to summon some sort of turret, at this point it feels boring and lazy imo, I feel like there is so much untapped design space for warlock.