Light 3.0 Warlocks feel very one dimensional

I want to preface this by saying overall, the 3.0 reworks in my eyes have been a great success, but as a warlock main, I'm starting to see an issue with the design elements of these reworks. I also want to say that this is a personal analysis of the subclasses on their own, not builds or exotic combos.

Buildcrafting is great and there are alot of strong warlock builds that are circulating but to look at the foundation that they sit on may answer why I feel like I'm having more fun when I switch my class

Every class definitely lost something entirely with each new season, that is no secret but especially for Warlocks, abilities weren't just removed, they were granted to the other classes by proxy without giving enough of a unique function that only warlocks can do.

It's great that every class has access to the new verbs in some way, but it feels like the verbs that warlock is supposed to be doing the "best", the margin isn't very wide between them and other classes, on top of that I feel as though Warlocks have the least access to new verbs in comparison to other classes.

On top of all this mess is the balancing between all the warlock supers, let's be honest our entire class is held together by well of radiance, our damage supers (nova and chaos reach) can't even compare to hunter ones.