2 specific thoughts about the new Pinky design

Something about it's gameplay

I hope this enemy has this system where:

  • If you kill the Pinky, the archer jumps off and acts on his own

  • But if you kill the archer, the Pinky is the one acting on their own

Because this idea of an enemy that is “more than one” and one is independent if the other dies is like an upgrade from “destroy the Arachno’s turret and it’ll throw grenades more often”.

I assume there will be more enemies that will come of as “together”.

So if id says “there are X number of enemies” and people think there’s actually less, it’s because some enemies are essentially multiple types mixed together.

I also now remember FooSarr’s idea of Gargoyles from DE carrying other enemies like Imps.

And i once thought of the UAC side of things where their equivalent would be Zombies using mechs/tanks/planes and you could either destroy the vehicle and see a zombie act on their own or the vehicle could even act on its own, like it’s possessed and corrupted still.

Something about its design and "enemy ranking"

It’s interesting to think of how big it is.

Because with most enemies redesigns/reiterations, the visuals and gameplay always change but we still imagine them fitting in a vague box or something hinting at their “class”.

Could be because the sizes don’t change that much or the health pools may be consistent at times.

Or the overall ranking: Even if the modern Barons are bigger than the classic, both Baron types are still high rank enemies in their respective games.

This is also what makes D4T, MetaDoom etc type mods interesting, just to see how consistent or fitting these enemy variations can be.

The TDA Pinky looks like they’re trying to go a little big higher because of the size and potential health.

It’d be like if the Lost Soul were to get a redesign where it’d be bigger than a Cacodemon… maybe it’d be like Heretic’s Iron Lich lol.