Everyone Calling Their Deck a 7 is Ruining the Game

I believe commander is only fun when everyone is playing a deck of a similar power level. And yeah there is variance, but if your deck has a certain level of color fixing, ramp, card draw, tutoring, and synergy, no one under you is going to be able to stop you from combo killing the table on turn 7 with your free counterspell in hand.

Nevermind the fact most players dont even seem to believe in interaction. I can only do so much to stop someone from popping off just as the game is starting. And the worst part is, people don't just pop off anymore. Popping off used to mean creating an amazing board presence and/or drawing a ton of cards and/or doing a ton of damage, but 7's are so degenerate now that it's just winning. I've watched a 7 dump 500 haste power with last march of the ents on turn 7, combo kill the entire table, gain infinite life, do 10 poison all at once, all when people are still just developing. It's at a point where commander games go as long as standard games.

The simple solution would be that my deck is not a 7, it's a 6, but my decks absolutely bury 6's. The gap between 6's and 7's could fit one or two power levels between them it has gotten so bad. I frequently see 6's play cards no commander deck should play, or they bring unmodified precons. Then when I discuss this, I have people say pre-cons are 4's, 3's, or even 2's which isn't even a serious suggestion. Just because you have a 10 point scale doesn't mean you have to use all 10 points. If we say a 4 is the first deck you ever built and 10 is cedh, then we can figure out what goes in between.

I don't know if magic players are just massive trolls, or discord is just trolls, or the internet is just all trolls, but whenever I try to have any serious discussion about power levels, someone tries to completely highjack the discussion saying power levels don't matter.

Because of this, there's no casual play anymore. I can't bring my 7 decks to 6 tables because I run over players, and at 7 tables I don't even get to do anything before someone combos off.

One of the key problems I see with commander is really bad players come to commander because they suck at competitive. They have no capacity to excel at 1v1 so they go on edhrec, beef up their deck with every staple, then spike a casual 7 table by overpowering everyone. Whenever I see someone advertising a "casual 7" I know they're trying to spike the table with a bunch of $30-100 staples.

There needs to be some objective means to differentiate a 6 from a 7. I'm sick of this vibes crap. This isn't astrology. I want to sit at a 4 player, I want everyone to get a chance to do their thing, I want people to play more card draw and more interaction, and I would like to play at least one game of commander where a player doesn't kill the entire table in a single turn.

I've been in a several games where my deck was so far ahead, I allowed people to catch up so it wouldn't be a blow out. For all I knew this was the only commander game they would get this week, so I didn't want it to suck. I'll pitch boardwipes after the 90 minute mark, just the other day I had like 8 creatures out with my Helga deck and a player found a really creative way to deal 30 damage to me by milling 2 goyfs and a pyrogoyf. I could have countered it with a simple Offer, but I let the table keep fighting to kill me because it made for a far more interesting game than the Helga player overpowering everyone.

Am I the only one who even cares about power level? I can't be the only player who keeps having these shitty experiences where one person in the pod is stronger than the other 3 combined.

Tl;dr Power levels matter, the gap between 6 and 7 is too wide, we need something concrete to differentiate them or a 6.5 power level.