Fightland - Dev Update, December 5th

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Hey everyone!

Welcome to our first dev update for Fightland! We’ll be doing dev updates periodically to share more visuals and game details as we get closer to release, and we’ll let you know when we’re ready to set a regular cadence for those.

For now we want to share some of the amazing work done since the game announcement.

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The game modes are a very important part of Fightland, as the victory conditions they define will challenge players to play and team up differently, which we hope will make builds and playstyles more variable.

At launch, Fightland will feature 3 different game modes: Last Base Standing, Fightzone, and Crystal Carry.

  • Last Base Standing is a classic free-for-all, with each team attempting to destroy their opponent's bases. With 4 factions and lots of players, the balance between offense and defense is critical.
  • Fightzone is king-of-the-hill with a twist. Each team pushes to dominate a single objective for as long as possible, but that objective shifts around the map for fairness to each faction base, so redeployment of your team is critical.
  • Crystal Carry is a capture and escort mission, with your team needing to dominate the Crystal zone and then deliver it to your base. While a classic two-faction game, it takes on different dimensions with 4 factions, so we introduced 2 Crystals in play to keep teams thinking about offense and defense.

And with those modes in mind, we thought it would be awesome to try them out together in another public playtest!

While there will be a lot to experience in a first playtest, our focus will be on how players find each game mode, which modes are most engaging, whether dominant tactics develop in any of them, and where we can continue to refine each of them for maximum fun within the 4 faction, 100 player context.

There will be pre-set builds for each of the three classes (Brute, Rogue, Mage), giving you all the chance to try out different styles of play of each of the classes, as well as try two of the intended launch weapons for each class. You will also get to customize your characters with fun pre-unlocked cosmetics! As this will not be a full version of the game, any progress made will not carry over to any future playtests or the early access launch.

Sign me up! Er, how do I sign up?

  • Follow, Wishlist, and stay tuned to the Fightland Steam page here
  • As soon as the Playtest build is approved (hoping NZ Friday Dec 6th), you will be able to sign up at that same page
  • Stay tuned to the Fightland Discord here and subreddit here for information about when the playtest will start
  • As soon as the playtest is live, you can download and play
  • We will update the Discord, subreddit, and Steam news with information about the playtest and to notify you when the test will end
  • Players who have been accepted into the playtest retain access, so for any future playtests if we have them, you won't need to reapply

When can we play?!

  • We’re aiming for the back half of next week, so stay tuned to the social channels mentioned for updates!

To keep up with Ninja Kiwi’s Fightland updates and the rest of the community, please join our Discord here

See you all soon!

- The Ninja Kiwi Team