Realistic physics in GTA VI

I personally always loved the crash physics of GTA IV. The little details when you drive your car into a pole, and then the car actually gets a dent there. They are small details, but these details make a big difference to me.

Now I am very curious if this GTA will actually use realistic physics, preferably with all vehicles or objects.

In addition, I also hope that the ragdoll effects of the characters or NPCs are as realistic as possible, purely for the realistic experience in the game!

What do you guys think about this? And do you guys hope this will be added?

I personally always loved the crash physics of GTA IV. The little details when you drive your car into a pole, and then the car actually gets a dent there. They are small details, but these details make a big difference to me.

Now I am very curious if this GTA will actually use realistic physics, preferably with all vehicles or objects.

In addition, I also hope that the ragdoll effects of the characters or NPCs are as realistic as possible, purely for the realistic experience in the game!

What do you guys think about this? And do you guys hope this will be added?