Game crashes every time I launch or deconstruct this rocket - Any ideas?
I have gone through the Klei troubleshooting, submitted a bug tracker post, and am awaiting a response. 5 days later I decided to come here and see if anyone has ideas.
I inadvertently didn't deconstruct one of my launch pads. There is a second set of launch pads above it. So some darned dupe landed the rocket partially overlapping the neighboring rocket. I don't know what to do about it.
Every time I launch the lower rocket, it reaches space and then the game crashes. I tried to deconstruct the rocket, but once I get to the housing module the game also crashes. Game is currently unplayable and I'm running out of ideas on how to resolve this issue. I've tried several steps to fix it but can't.
I will happily delete the rocket in editor mode if that would help. Or any other remedy that might be workable.
Any ideas, or should I continue to wait for Klei input?
KeyNotFoundException: The given key '195991' was not present in the dictionary.
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
Grid.SetRestriction (System.Int32 cell, System.Int32 minionInstanceID, Grid+Restriction+Directions directions) (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
AccessControl.SetGridRestrictions (KPrefabID kpid, AccessControl+Permission permission) (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
AccessControl.SetPermission (MinionAssignablesProxy key, AccessControl+Permission permission) (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
PassengerRocketModule.RefreshAccessStatus (MinionIdentity minion, System.Boolean restrict) (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
PassengerRocketModule.RefreshOrders () (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
PassengerRocketModule+<>c.<.cctor>b__28_2 (PassengerRocketModule cmp, System.Object data) (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) (at <82d98ed04cc642f199bc654910617431>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <82d98ed04cc642f199bc654910617431>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <82d98ed04cc642f199bc654910617431>:0)
CraftModuleInterface.TriggerEventOnCraftAndRocket (GameHashes evt, System.Object data) (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
CraftModuleInterface.Sim4000ms (System.Single dt) (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
SimAndRenderScheduler+Sim4000msUpdater.Update (ISim4000ms updater, System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <82d98ed04cc642f199bc654910617431>:0)
StateMachineUpdater.AdvanceOneSimSubTick () (at <82d98ed04cc642f199bc654910617431>:0)
Game.SimEveryTick (System.Single dt) (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
Game.Update () (at <81d82ef0abf84e63af4ab107d5f451bc>:0)
Build: U54-647408-SCR