Unpopular opinion: FSR, PSSR and all upscaling methods are one of the worst thing that has happened to gaming industry
After seeing stunning games like: The Division, The Division 2, Resident Evil 2, 3 running at native 4K 60fps, or RE:Village running at fairly stable 4K 60fps with RT ON and mindblowing crisp image quality on PS5...
Its a true shame to see how, suddenly, latest games seems to need 800p to run at 60fps with a considerably lower general visual quality than older games. Remnant II, Wukong and others as example...
GPUs like RTX2080, GTX1080Ti, etc (equivalent to PS5 and XSX) were more than enough to run any game at native 4K 60fps with a slight settings tweak on PC. Games like Shadow of the Tomb Rider, any Resident Evil game, The Division, Dishonored 2, Forza Horizon 4 and 5, any Call of Duty, any Battelfield, Devil May Cry 5, etc...
Most AAA games were also capable of running native 4K30fps on Xbox One X or very close to it, with a GPU less than half of the PS5 and XSX (equivalent to RX580).
I recommend you to revisit native 4K60fps games to see what are we missing with the obsessive use of FSR, Raytracing and all this crap.