Initial Character Limitation
I get that the developer wants us to be playing the mask, not the initial character. I feel that is a bad game choice. There is too much RNG in trying to find a random tribesman that has few or no negative attributes. There is too much RNG in trying to find an adventure tribesman with decent combat attributes. It is worse to finally find a decent tribesman with good stats and get killed in a dungeon, sometimes due to poor optimization and/or server lag. Then, you have to race a lesser able tribesman to the death bag to get your gear and loot before it despawns.
In my opinion, it would be a better game choice to have a node or nodes in the mask that allows players to improve one or more stats on any character, including the initial one if we so choose. That node could be an offshoot of the weapon progression nodes that already exist in the mask menu. The first purchase of the node would allow whoever is wearing the mask to progress to level 60 in a particular weapon proficiency. Limit the number of nodes that can be purchased in improving weapon progression. I would say the limit to three would be best, since a tank character would need to improve a weapon to partner with improving the shield, then probably a ranged weapon as well.
I think another design choice to limit the initial character to level 40 is also bad. There are some of us that like to design our character's look and not use some anorexic tan dude with blonde dreads. I want to have my chieftain be able to be used the entire game. Please stop limiting my enjoyment of your game.