The Freestar questline leaves alot to be desired.
I mean honestly, go to farm walk for 20 minutes and kill 3 guys. Then proceed to travel to city centers for 4 hours to show you that the rangers exist while you talk to people for seemingly no reason except to find mercenaries who actually send you back to where you started!
Atleast with the CF line each contact you met had a purpose/helped you and even made a comback at the end. The rangers? Cant even name one of them I ended up talking to they were so unimportant.
I was very excited that a "new faction" was on the rise of these hero-like veterans and ex mech pilots only to find out theyre just salty veterans who despite being mech pilots stuck in the glory days with their base a FUNCTIONAL mech factory. In fact have no mechs because even lawless mercs honor the armistice despite being against it.
Overall the whole quest line to me was rushed and had no hook or substance to it. Despite it being one of the 3 main faction quest lines?
It hurts my soul to come to this conclusion being 240hrs in and so far had no complaint abt the game as big as this one.
I will say I find it amusing the rangers are literally the Jedi of Starfield. Small amounts of specialized peacekeepers who prefer nonviolent justice but not afraid to kill a mfer if they need to.