How do Soulmask & Enshrouded Compare to Conan? (SOLO PLAYER)

Survival-crafters have always been my bread and butter (with the possible exception of heavily narrative-driven RPGs), but I've not tried either of these out. I'm curious how they compare to Conan (one of my favorites), and in particular, how they compare in the specific areas of Conan that appeal to me.

  1. Base Building. I consider CE to be the gold-standard for base-building. Their system (especially the triangular grid building) allows for significantly better and more natural looking base designs than basically everything else with its' forced cubes.
  2. Combat. I like CE's souls-lite combat. I appreciate the difficulty. I'd even be okay with it being harder (a bit more souls like). The stamina management, and the diverse combat styles via weapon selection are what make this fun for me.
  3. Community Management. As a solo player, the only thing that really sucks about survival-crafters, is the inevitable loneliness. Build a nice, thriving base; carve out a slice of safety; create a bastion for humanity.... and you're alone the entire tiem. Even if you have to go through the thrall system, CE at least allows you to make the base/fort/community you build feel like a living community. And that's what above all else brings me back.

How would you all compare the games, particularly those three aspects - from a solo player perspective?

Thanks all!