Idea For New Victim Health Mechanics

  • Victims don’t start the game in Bleedout and no longer suffer a Bleedout penalty for being the last victim standing.
  • Victims suffer the following effects:
  • at 25% health loss: 0.02 Hp Bleedout & 5% slower movement.
  • at 50% health loss: 0.06 Hp Bleedout & 10% slower movement.
  • at 75% health loss: 0.12 Hp Bleedout & 15% slower movement.

 

  • New Item: Bandages: Stops Bleedout if you are suffering from it until you are damaged again.
  • Health Bottles: (Pain Killer) No longer gives you any HP back or makes Bleedout slower. Now they temporarily restore you to your normal base movement but increases Bleedout by x2 HP unless you are not in Bleedout yet or are Bandaged. Small bottles last 30 seconds and large bottles last 60 seconds.

  • This would likely require either Victims to have a higher base HP or lowered Family Damage values or a bit of both.  

  • I’m sure if this is implemented Victims will learn to love it and all the people of Nilbog will throw me a party.