The difference between family and victim gameplay
I enjoy the game, I really do, I usually play more as a family than as a victim. But I understand the objective of both sides, however, the fact that the family has to stick to a specific type of gameplay to not lose the game has always caused me a bit of conflict, unlike a victim who has several routes through which to take his character. Although the family can also do it, it is notable that their paths are narrower. An example is that in most maps it is practically an obligation to bring a cook, HH and leatherface (or hands) if you want to run a good game, a Johnny, sissy, Nancy or bones can run a good gameplay yes, but if on the other side the victims have experience, forget that you are going to be able to run the game. An experienced killer knows that taking characters like bones, sissy and Nancy on your team is not the best idea in the world, when on a team of victims they can take Sonny, Maria, Julie and Virginia and beat up the family side. You don't know how frustrating it is to always have to use the same 3 characters because you know that if you don't have them the game is going to be at least irritating (this being much more present in solo q) I like to use bones and I like to use Nancy But it always happens that I end up changing to one of the top characters because on my team there is already a sissy and a Johnny. With these I don't mean that the family should always win and that all these family members should receive a NO buff, I just want to be able to play with the character I want to have fun without knowing that I will be a weak point for my team and that the other side will take advantage. What do you think?