6 Descendant buffs

Viessa/Ultimate Viessa

Ice Sphere

- Cooldown has decreased.

- The projectile's enemy search distance has increased.

Frost Road

- The increase in Movement Speed has increased.

- The Shield Recovery by Frost Road has been changed to a continuous recovery per tick, and has increased in total amount.

Cold Snap

- Damage has increased.

Blizzard

- The damage interval of continuous damage is shorter and Burst damage has increased.

Glacial Cloud

- Damage over time now has a shorter damage interval and the Burst damage has increased.

Hypothermia

- Hypothermia

ㄴ Cooldown has decreased.

ㄴ Damage of Ice Needle at each stage has increased.

- Frost Road

ㄴ The increase in Movement Speed has increased.

ㄴ The Shield Recovery by Frost Road has been changed to a continuous recovery per tick, and has increased in total amount.

- Cold Snap

ㄴ Damage has increased.

- Blizzard

ㄴ The damage interval of continuous damage is shorter and Burst damage has increased.

Cold Snap Watch

- Cooldown has decreased.

- Continuous damage of Chill has increased.

Cold Cohesion

- Cooldown has decreased.

Absolute-Zero

- Absolute-Zero

ㄴ Skill Critical Hit Rate increase has been added.

ㄴ Damage of Ice Sphere has increased.

- Cold Snap

ㄴ Damage has increased.

- Blizzard

ㄴ The damage interval of continuous damage is shorter and Burst damage has increased.

Valby/Ultimate Valby:

Water Intake

- The effect has been changed from reducing MP cost while on water to granting MP recovery in and out of combat while on water.

Bubble Bullet

- Continuous damage of Small Puddle has increased.

Plop Plop

- Continuous damage of Big Puddle has increased.

Clean Up

- Continuous damage of Waterway has increased.

Laundry Bomb

- Continuous damage of Laundry Bomb has increased.

- Duration of Laundry Bomb has increased.

Water Play

- Continuous damage of Small Puddle has increased.

Supply Moisture

- Firearm ATK increase has been added.

Tidal Wave

- Passing damage of Liquefied has increased.

- Burst damage of Liquefied has increased.

Hydro Pressure Bomb

- Cooldown of Hydro Pressure Bomb has decreased.

- Damage of Hydro Pressure Bomb has increased.

Spiral Tidal Wave

- Stack cooldown of Spiral Tidal Wave has decreased.

- Burst damage of Spiral Tidal Wave has increased.

- Continuous damage of Small Puddle has increased.

Sharen:

Cutoff Beam

- Transition to another motion after using the skill is now faster.

- MP cost of Cutoff Beam has decreased.

- Damage of Cutoff Beam has increased.

Active Camouflage

- Entering Active Camouflage when using the skill is now faster.

- A short cooldown has been added so that pressing the skill button consecutively does not immediately disable the effect.

- Movement Speed now increases while in Active Camouflage.

- An effect has been added so that you will not be detected by all traps and will not be damaged by some traps while in Active Camouflage.

- Skill Critical Hit Rate and Firearm Critical Hit Rate increases have been added to the Ambush state.

Shock Nuts

- Shock Nuts now deal damage.

Flash Shortsword

- The maximum number of Shortswords that fly at a single target has increased.

- Damage of Shortswords has increased.

Release Cutting Force

- Transition to another motion after using the skill is now faster.

- Cutoff Beam now flies faster and travels a greater distance.

- Damage of Cutoff Beam has increased.

Overcharged Edge

- Entering Active Camouflage when using the skill is now faster.

- A short cooldown has been added so that pressing the skill button consecutively does not immediately disable the effect.

- An effect has been added so that you will not be detected by all traps and will not be damaged by some traps while in Active Camouflage.

- Movement Speed now increases while in Active Camouflage.

Skill Critical Hit Rate and Firearm Critical Hit Rate increases have been added to Ambush state.

Void Domination

- Damage of Shortswords has increased.

Luna:

Improvisation

- Inspiration Gauge no longer decreases on Note failure.

- Inspiration Gauge does not decrease on Enhanced state failure.

Stage Presence

- Cooldown of Stage Presence has decreased.

- MP decrease on shooting failure on Note has decreased.

- The maximum stack count of the Perfect Pitch effect has decreased and the Skill Power Modifier per stack has increased.

Noise Surge

- The same changes in the Basic Information have been applied.

- Using Exciting Surge, Relaxing Surge, or Cheerful Surge in the Enhanced state now increases Movement Speed.

- The maximum stack count of the Largo effect has decreased and Skill Critical Hit Rate has increased.

- The maximum stack count of the Crescendo effect has decreased and Skill Critical Hit Damage has increased.

- The maximum stack count of the Forte effect has decreased and Skill Power Modifier has increased.

Nimble Footsteps

- The same changes in the Basic Information have been applied.

- Inspiration Gauge no longer decreases on Note failure.

- Inspiration Gauge does not decrease on Enhanced state failure.

Jayber:

Assault Turret

- Fire Rate of Assault Turret has increased.

Multi-purpose Gun

- Movement Speed while equipped with the unique weapon has increased.

Reactivate

- Burst damage of projectiles has increased.

Immediate Purge Code

- Burst damage of turret explosion has increased.

Attacking Compulsion

- Fire Rate of Assault Turret has increased.

Esiemo:

Arche Explosion

- Movement Speed when using the skill has increased.

Creative Explosion

- Movement Speed when using the skill has increased.

What do you guys think of these changes, definitely gotta adjust your builds around.

https://tfd.nexon.com/en/news/2694465 Patch notes if anyone wants to read other changes.