Socialite Overhaul - Noah
Socialite
"Your target conceals their true identity behind a façade. They must be a Socialite!"
Alignment: Neutral Killing
⚔️Attack - Basic
🛡️Defense - Basic
(♾️) Impersonate
- At nighttime Impersonate your target stealing their role and dealing them a Basic Attack.
- Additionally you gain a charge to Masquerade even if the kill fails.
(0️⃣) Mask
- After killing a player, you can Masquerade as their role instead of attacking.
- Your UI will function similarly to Necromancer allowing you to choose who to impersonate.
- While Masquerading, you will appear as that role upon death and inherit their results and attributes.
Attributes
- All players you have killed and Impersonated will have their role appear as Socialite.
- If a certain role disrupts you, you will not gain a charge to Masquerade.
- If you are lynched, you will reveal all players Impersonated for what they truly are.
Win Conditions
- You win by yourself.
Why?
Before I get booed off stage, allow me to explain. While I’m a fan of Socialite, I believe it should be reworked or overhauled for a few reasons:
- The Guest List mechanic feels oppressive and frustrating to play against.
- Our current Crusader has no decent enough rework + its design feels unhealthy, so I’d rather see it replace its current ability with Socialite.
- It’s been so long without a new Neutral Killing role, and Socialite’s Masquerade theme would be a perfect fit for one.
- We don’t really need more Town roles right now, so removing one wouldn’t be a big loss.
Art by: Me