[Weekly Megathread] FREQUENT Feedback / Requests / Complaints / Bug Reports
UPDATE: Issues that were addressed in the Developer Update Livestream from October 4th will be struck out ( like this ) but will be kept on the list until they are implemented in the next Season.
This also provides a good overview of which issues have been addressed / fixed by the devs.
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We are a Fan subreddit, and not run by Blizzard, but the devs and CM's are frequently reading feedback from all sources, including reddit.
Many people come here to give feedback, which is welcome, but since some of the feedback is given very frequently, we compile this frequently given/posted feedback / requests / complaints / bug reports on specific issues in this weekly updated and reoccurring thread here to not bloat up the subreddit and people feed with it.
We will redirect most new threads about issues / feedback that are about below listed topics, to this weekly thread, to keep the subreddit better readable, while also keeping these issues highlighted as things the community is concerned about.
The list of these issues / topics is posted below and will be adjusted (when necessary) every week.
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--- List of Feedback / Requests / Complaints that are frequently posted on the subreddit ---
UI
- fix Typos in Item Tooltips and Text Boxes
- more than 100% completion in the Codex (or similar things) being displayed
- Requirements not met on Paragon Nodes
a regular, consistent Order in which the Affixes on Item Tooltips are appearing / being displayed- Pathfinding Issues on the Map
- an Overlay Map (similar to Diablo 2)
option to mark Items for 'Keep' instead of marking them as 'Junk'- additional Visual Indicators for Uniques and Legendaries aside from the Color (e.g. a Star on the Item Image for Uniques)
- Lootfilter and/or Salvage Filter
separate Gem Tab(instead of gems, Gem Shard will drop now, which are a Crafitng Material from which you can craft gems. These Gem Shards will be stored in the Crafting Materials Tab) [alternalitve solution suggested by a redditor]- improved Chat / more QoL Features for Chat [solution suggested by a redditor]
Stash
Additional 'Sort Functions' in the Stash and Inventory,e.g.: Highest-->Lowest Item Level, White-->Magic-->Rare-->Legendary... within the same Weapon/Armor Piece, etcSort Function should group same Aspects together- A few Private Stash Tabs for each Character (in addition to the Shared Stash Tabs)
Search Function in the Stash
Technical
- reduce Lag / Stutter
- fix the GPU Memory Leak Issue
- Visuals Glitch of NPC's "spinning around"
- fix Druid Shapeshifting Form glitches.
- the camera should be zoomed out more by default (or as an option)
Items
- Gems not being interesting enough
- Gems are not worth picking up anymore at a certain point
Below-Sacred Items should no longer in WT3 once a certain Character Level has been reached + Below-Sacred Items should not drop in WT4 at allThe amount of Sacred Items in WT4, should reduce the higher your Character Level gets.(increased) Minimum Item Power on higher Character Levelshigher drop chance for Uber Uniques(one of the reasons people give is that these items are often not just powerful, but also build defining, and hence should be obtainable in a season + "real Grail Items" should be "less mandatory")- too many different forms of '#% Damage Increased Affixes' on Items /// less of these Affixes overall /// move many of these Affixes to Paragon / Passives / Uniques /// only up to # of these should roll on a single item [Large Discussion about this on the subreddit]
- additional Affixes for the 'Razorplate' Unique Chest Armor (people often think it is bugged)
Legendary Aspects
- Legendary Codex Aspects should be able to be upgraded over time (b/c it feels bad to hold on to good ones long periods of time)
- other Legendary Powers (that currently are not obtainable via Dungeons) should appear in the Codex once salvaged
- some/many of the mid- and late game Legendary Aspects should appear in the Codex, once the Item / Aspects has been salvaged / found / extracted
Sort Function in Stash should group same Aspects together- Resource Aspects (like the Aspect of Concentration, etc.) should occur more frequently
Artisans and Crafting
Enchanting Costs too high / Cap Enchanting Cost / slower ramp-up of re-crafting costs- Duplicate Affixes should not appear when Enchanting /// or +1 additional Roll when Enchanting.
- Hair Color / Style should be able to be changed in the Wardrobe
option to mark Items for 'Keep' instead of marking them as 'Junk'option to 'Salvage all below-Sacred Items' + an option to 'Salvage all non-Ancestral Items'(with the upcoming changes this issue will no longer be relevant)a 'Sell All Button' / 'Sell All below-Sacred Items' / 'Sell All non-Ancestral Items Button'(with the upcoming changes this issue will no longer be relevant)- Artisans, Vendors, Stash, Wardrobe, Townportal, Waypoint,
Purveyors of Curiosities,etc should be closer together in towns (suggestion / illustration by a redditor) (Purveyors of Curiosities have been moved closer to other vendors and more Stashes have been added in each town) ... - ... and/or increased Movement Speed in town to maneuver between them faster
Balance (Combat)
- Skeletal Ballistas targeting Players from Off-Screen / dealing too much damage
- "fix" One-Shot-Mechanics
Limit / reduce CC in higher dungeon difficulties(lets see how this will turn out)
Mount
Faster Mount / longer SpurImprove Mount Maneuverability / Smoothness / getting stuck on minor obstaclesMount should break through Barricades- additional Charges for the Mount (at higher Character Levels, as rewards, etc)
reduced Mount / Dismount Cooldowns- let us use Mount Charges in Town
Leveling / Campaign / Dungeons / Endgame / Uberbosses
more XP / Rewards for Side Quests / Whispers / Overworld Events / Helltides / PvPBetter Notifications (in Chat and or "Popup Notifications") for Worldbosses, Legion Events, etc.Uber Lilith should have a (noticeable) increased Chance to drop Uber Uniques(Uber Bosses will now have higher chances for Uber Uniques)"something to do" in the Endgame aside from Uber-Lilith(e.g. additional Uberbosses, Uber Events, Uber Challenges, etc)(lets see how this will work once implemented)- let us fight Campaign Bosses again outside of the Campaign (maybe as additional Uberbosses or Worldbosses)
let us teleport directly into a Nightmare Dungeon- fix the bug of Enemies spawning behind closed doors / gates, which prevents to open the gate in the first place
Other Quality of Life
- Respawn Point in Dungeon closer to the place of death
Option to Refund All Paragon / a single board as a whole- the 'Scroll of Amnesia' should be able to be bought from a vendor for a reasonable price. Some additional suggestions: Scroll of Amnesia should be regularly granted when reaching certain levels. One Scroll for Paragon-only, one for Skill Points-only.
- Let us set the Townportal to a City of our choice.
- A way to save (a limited amount of) "Build Loadouts" (similar to D3's Wardrobe, but not as a replacement for D4's Wardrobe, but rather as an addition / extension)
- Nightmare Sigils: put the level of enemies from a Nightmare Dungeon on the Nightmare Sigil
allow to disable Combat Text
Other
- some form of ingame Looking for Group Feature [suggestion by a redditor]
Renown Rework (for Seasons) / let 100% of Renown carry over to Season- additional gender-specific Transmogs (especially for Male Sorcerer)
- additional Hairstlyes
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Tell us in the comments and discuss with other about which topics you think should be on this list to be highlighted, and why!
That helps us to update the list for next week.