How true are these gameplay information regarsing Dynasty Warriors:Origins? It makes the game less like a hack-and-slash and more like a Kessen game.

Return to DW2-5 era battlefield simulation: in almost every battle, the enemy general is accessible right away, and it's on you to figure out how to win, not following linear story beats and objectives like DW7 or 8

Main focus is on huge clashes between giant armies; trying to do an entire stage by yourself will likely just get you killed fast, says this isn't a "soulslike" by any means but will be harder than recent games

Tactical elements: you now control your own personal army and can command them to do things like cavalry charges, volleys, formations, etc. and the AI can do the same against you

Commanders can also initiate Grand Tactics, like coordinating your entire force into a massive charge or breaking out of being surrounded

Peons will even organize themselves into units and perform their own tactics

Per-unit morale from the PS2 games is back and now strengthens the unit in combat as well

AI aggressiveness in line with DW4, unique officers are as powerful as you and will be sending dozens of units flying with their attacks

Charge system is back, with more unique differentiators between weapons (for example, Xiahou Dun's podao has multiple levels of charge for its charge attacks)

SW5's martial arts system is in the game as customizable special moves, instead of cooldowns they now run off a separate Fighting Spirit gauge that builds up as you damage enemies

Duels are back and are like DW6 where troops form a ring around you and your opponent, it even plays the classic DW cutscene sound effect