How does devman expect people to defend islands from invasion when they DON'T LET US SPAWN THERE
Posting this right after Isle of Psyche just fell from naval invasion. This is the third time this war, at least for the Colonials, where a prepared, supplied, and built island has fallen due to the world spawn for the relic base being disabled for no reason due to the garrison size system.
We have no way to offline defend islands once GB's are teched. The fastest QRF in the world cannot load up, even on pre-prepped boats, and sail to an island fast enough to stop a naval invasion after it's started. And it doesn't matter if you pre-supply the base with vehicles, weapons, trenches, and fighting positions because the world spawn will just not work when an invasion finally happens.
This is why nobody wants to play naval. You spend so much effort and prepare so much to try and hold these basically worthless little mounds of dirt, and then when the time comes for the fight you end up fighting the game's mechanics instead of the enemy.