A multiplayer FNAF Co-Op game

Ever wanted to panic in fear with your friends?

Well, I have an idea.

Up to four players enter a facility, each one choosing a different role.

The Nightwatch is the classic FNAF gameplay - this player stays in a room with cameras and consumes power to turn on lights, close doors, and watch the cameras. The Nightwatch is crucial to the team - as instead of just using audio cues as in normal FNAF, they are more important as they can tell other players when the animatronics come and can close vents in other areas where your teammates may be vulnerable.

The Technician is a different style - the technician roams around in the rooms and performs utility tasks to help other roles sustain themselves. The technician can:

1) Enter the basement and other dangerous rooms to repair generators and lightboxes to increase power.

2) Perform repairs on broken cameras or doors around the map to allow the Nightwatch to use them.

3) Sabotage animatronics who are currently attacking other players, giving that player a short escape (but aggroing the animatronic on you!)

4) Repair the central air system, cooling down the facility.

The technician is a team-player and the closest thing to a medic.

The Chef is similar to classic FNAF - similar to the Nightwatch, they are restricted to one room: The kitchen. However, similar to the Technician they roam around in the kitchen. The Kitchen camera is broken - making the Chef a more solitary role.

1) The chef can make noise to call in all animatronics in the adjacent rooms to duel them.

2) Fighting animatronics injures both you and the animatronic - the animatronic becomes slower and louder each limb they lose, while you gain "Injuries". Animatronics are destroyed upon losing 5 limbs, and you die upon gaining 3 injuries.

3) After fights, you can heal injuries in a time consuming process by eating food and bandaging. The technician can stop by to turn on the stove, allowing for you to kill animatronics at 3 limbs lost BUT attracting more of them.

4) The more limbs animatronics lose, the more likely they will get "Angry" at you. Animatronics will start visiting you while you are healing and attack you in greater numbers, two or three at a time.

5) The Chef plays by dueling, but you anger animatronics less if you injure the same one and kill them quickly. While animatronics generally leave the kitchen after a few limbs lost, with the help of other players you can lure them back before other animatronics see them. Killing an animatronic before others see it will not make others angry.

6) The chef relies on the Nightwatch to identify who is outside of the kitchen. Different animatronics have different combat patterns and although they can be identified in-combat, it's MUCH better to find it out via discord friends.

The Manager is more similar to FNAF Pizzeria simulator - they are the objective based player. They sit in an room nearby the Nightwatch, but with no door. The manager is how the team wins - they do objectives and micromanage the facility. The Manager needs to do all their tasks to win - creating noise and heat while doing so.

1) The Manager is vulnerable to animatronics. The only way to keep them out is by hiding under your desk while they come by (and shutting off your computer at the time), or keeping your room cool by opening the vents to discourage animatronics from entering. The Manager relies on their teammate to play well in order to keep the animatronics from them.

2) The Manager, in addition to using the computer to complete tasks, can temporarily disable specific animatronics for a few seconds globally without the risk the Technician has. However, disabling animatronics prevents you from doing tasks, and you can only disable one at a time.