Problem connecting signal to function using C# in Godot4

Hi,

I am trying to connect a signal of a InputEvent to a function in my C# code:

inst.GetNode<Area2D>("Area2D").InputEvent += tileclicked;

public void tileclicked(Viewport viewport, InputEvent @event, int shapeIdx)
{
    GD.Print("Test");
}

inst is a Node2D to which is attached a Area2D.When building I get the following warning:

No overload for 'tileclicked' matches delegate 'CollisionObject2D.InputEventEventHandler'

How do I proceed to connect the signal to a function and get all of the parameters ?

Thanks