Working on a card battler, but need advice.
Hi all, I'm still very new to game development and godot in general. At the moment, I am just throwing myself in the fire and working with some friends to create a card battler. My struggle right now is finding tutorials for 3D card battlers since there will be animations and some interactable objects more befitting for a 3D space, but the game in general from a logic perspective I guess feels more like 3D elements in a 2D space instead. Especially since UI wise, all 2D, but in game, more 2.5D(?) as it will have that angled table gameplay.
So I guess I have a few questions:
1) Is a 2D tutorial or 3D tutorial more beneficial for me?
2) Can I use a 2D space and add 3D like animations and objects on screen?