Why Doesn’t League of Legends Have Controller Support? A Missed Opportunity for Accessibility and Growth

I mean, if I can play Wild Rift beautifully with just two thumbs, why do I need a mouse and keyboard for League of Legends? Riot clearly has the resources and talented engineers to develop controller-based gameplay. This wouldn’t be a handicap—it would just be a more versatile way to play the game for those who prefer something other than the traditional keyboard and mouse setup.

Having spent so much time playing Wild Rift, it makes sense that the left joystick could be used to move your character (not a cursor), the right joystick to aim your attacks, and the buttons for abilities. The center trackpad on modern controllers could easily be used for checking the map or other utility functions. It feels intuitive and simple, yet it seems Riot hasn’t prioritized this idea.

Why stop at just controller support for PC and Mac? They could even create a console version of League of Legends with multiplayer split-screen functionality. Imagine playing ARAM or Summoner’s Rift on your couch with friends! It’s a missed opportunity that could bring the game to an entirely new audience.

League is already a global powerhouse, so expanding accessibility and platforms could only strengthen its reach. Sure, there would be hurdles, but games like Wild Rift prove that controller-based MOBAs are viable and fun. Lord forbid Riot embraces simplicity and innovation, right?

What do you all think—does League of Legends need controller support or even a console port? Or is it better to stick to the mouse and keyboard forever?