25.S1.3 Patch Preview
"Patch 25.S1.3
Mel
After the hotfix, Mel has mostly stalled her winrate growth (similar to Neeko's release; another champ that has similar “play against” learning curve)
We think her abilities are intuitive and will be learnt over time (drop the stacks, play around her W). We don’t feel the need to make further balance adjustments this patch and feel like she’s in a good spot while we observe how players learn her
She’s currently extremely popular, which is great and we wanted to make her easy to play because of the influx of new/reviving players who wanted to play her from Arcane (hence the last hitting assistance, easy to use spells, etc.)
Support Items
We’re trying to strike the right balance of appropriate support power level (and how that impacts ADC satisfaction) and not tanking the satisfaction of the role
These nerfs are targeted at particularly the more damaging support items to decrease damage in the game. It’s not any higher than Season 14, but doesn’t mean it can’t go down a bit
We’re still interested in longer term solves to increase ADC and Top agency and satisfaction in particular, but these changes will take a longer time to get right and land
Bounties
- We’re further reducing the value of bounties when a single player is trying to claw the game back while carrying on the losing team
Attack Speed Cap
A small increase to the Attack Speed cap to 3.0; we don’t want to increase this too high as it makes piloting champions at high attack speed too challenging
However, we need to balance this against the fantasy of systems (typically items) paying themselves off fully with high attack speed values that don’t (seemingly randomly) get capped
Dragon Souls
- A small rebalancing to the Dragon Souls. Cloud despite being perceived the weakest by the majority players is known as the most powerful by skilled players. Chemtech on the other hand is just underpowered across the board
Domination Tree
- In 25.S1.1, we removed a decent amount of Adaptive from the Domination tree through Eyeball collector. We’re compensating for this somewhat, but not all the way by buffing all of the Domination Keystones. We think it’s still valuable that these assassin style champions (in particular) can take other keystones, so in these cases (like Blue Kayn, Evelynn) we will also buff the champions to compensate for their total power level"
PBE CHANGES ARE SUBJECT TO CHANGE
Credit to /u/FrankTheBoxMonster for PBE changes.
>>> Champion Buffs <<<
Evelynn
Jax
Kayn (Blue)
Nasus
Quinn
Rakan
Samira
- :)
Swain
Thresh Mayor of Hook City
>>> Champion Nerfs <<<
Cassiopeia
Galio
Jayce Tank Jaynk
Miss Fortune
Rell
Skarner
Teemo
Viego
>>> System Buffs <<<
Attack Speed Cap
- Maximum attacks per second increased 2.5 >>> 3.0
Chemtech Soul
Domination Keystones
>>> System Nerfs <<<
Bloodsong
Cloud Soul
Void Grubs the Grub Dub
Zaz'Zak's Realmspike
>>> System Adjustments <<<
Champion Bounties
- For the losing team.
SWIFTPLAY
>>> Swiftplay Champion Buffs <<<
Fiddlesticks
Nidalee
Ivern
Zoe
>>> Swiftplay Champion Nerfs <<<
Yorick
Teemo
>>> Swiftplay System Adjustments <<<
Game Pacing Changes
Minions:
- Stats upgrade time reduced 90 >>> 60 seconds
- AD stat upgrades fixed to match 25.S1.1 changes on Summoner's Rift
Voidgrubs:
- Touch of the Void stacks per Voidgrub reduced 2 >>> 1 (SR Value)
- Touch of the Void damage per tick per stack increased 8/4 (SR Value) >>> 16/8 (melee/ranged) (64/32 >>> 128/64 total)
- Hunger of the Void stack thresholds reduced 4/6 (SR Value) >>> 2/3 (melee/ranged)
Sudden Death:
- Like Clash, Turrets will now lose Armor and Magic Resistance starting at 25 minutes and lose HP starting at 30 minutes (could possibly be for only a Swiftplay Clash)
Tear of the Goddess, Winter's Approach, and Manamune - Manaflow mana gained per charge increased 4.5 >>> 6.5 (SR Value = 3)
Archangel's Staff - Manaflow mana granted per charge increased 7.5 >>> 9.5 (SR Value = 5)
Yun Tal Wildarrows - Practice Makes Lethal buffs:
- Critical Strike Chance granted per stack increased 0.2% (SR Value) >>> 0.5%
- Maximum stacks reduced 125 (SR Value) >>> 50
Symbiotic Soles - Symbiosis upgrade threshold reduced 150,000 (SR Value) >>> 120,000 units
ULTRA RAPID FIRE
>>> URF System Adjustments <<<
Increasing Attack Speed Cap
- Maximum attacks per second increased 2.5 >>> 10