25.S1.3 Patch Preview

"Patch 25.S1.3

Mel

  • After the hotfix, Mel has mostly stalled her winrate growth (similar to Neeko's release; another champ that has similar “play against” learning curve)

  • We think her abilities are intuitive and will be learnt over time (drop the stacks, play around her W). We don’t feel the need to make further balance adjustments this patch and feel like she’s in a good spot while we observe how players learn her

  • She’s currently extremely popular, which is great and we wanted to make her easy to play because of the influx of new/reviving players who wanted to play her from Arcane (hence the last hitting assistance, easy to use spells, etc.)

Support Items

  • We’re trying to strike the right balance of appropriate support power level (and how that impacts ADC satisfaction) and not tanking the satisfaction of the role

  • These nerfs are targeted at particularly the more damaging support items to decrease damage in the game. It’s not any higher than Season 14, but doesn’t mean it can’t go down a bit

  • We’re still interested in longer term solves to increase ADC and Top agency and satisfaction in particular, but these changes will take a longer time to get right and land

Bounties

  • We’re further reducing the value of bounties when a single player is trying to claw the game back while carrying on the losing team

Attack Speed Cap

  • A small increase to the Attack Speed cap to 3.0; we don’t want to increase this too high as it makes piloting champions at high attack speed too challenging

  • However, we need to balance this against the fantasy of systems (typically items) paying themselves off fully with high attack speed values that don’t (seemingly randomly) get capped

Dragon Souls

  • A small rebalancing to the Dragon Souls. Cloud despite being perceived the weakest by the majority players is known as the most powerful by skilled players. Chemtech on the other hand is just underpowered across the board

Domination Tree

  • In 25.S1.1, we removed a decent amount of Adaptive from the Domination tree through Eyeball collector. We’re compensating for this somewhat, but not all the way by buffing all of the Domination Keystones. We think it’s still valuable that these assassin style champions (in particular) can take other keystones, so in these cases (like Blue Kayn, Evelynn) we will also buff the champions to compensate for their total power level"

PBE CHANGES ARE SUBJECT TO CHANGE

Credit to /u/FrankTheBoxMonster for PBE changes.

>>> Champion Buffs <<<

Evelynn


Jax


Kayn (Blue)


Nasus


Quinn


Rakan


Samira

  • :)

Swain


Thresh Mayor of Hook City


>>> Champion Nerfs <<<

Cassiopeia


Galio


Jayce Tank Jaynk


Miss Fortune


Rell


Skarner


Teemo


Viego


>>> System Buffs <<<

Attack Speed Cap

  • Maximum attacks per second increased 2.5 >>> 3.0

Chemtech Soul


Domination Keystones


>>> System Nerfs <<<

Bloodsong


Cloud Soul


Void Grubs the Grub Dub


Zaz'Zak's Realmspike


>>> System Adjustments <<<

Champion Bounties

  • For the losing team.

SWIFTPLAY

>>> Swiftplay Champion Buffs <<<

Fiddlesticks


Nidalee


Ivern


Zoe


>>> Swiftplay Champion Nerfs <<<

Yorick


Teemo


>>> Swiftplay System Adjustments <<<

Game Pacing Changes

  • Minions:

    • Stats upgrade time reduced 90 >>> 60 seconds
    • AD stat upgrades fixed to match 25.S1.1 changes on Summoner's Rift
  • Voidgrubs:

    • Touch of the Void stacks per Voidgrub reduced 2 >>> 1 (SR Value)
    • Touch of the Void damage per tick per stack increased 8/4 (SR Value) >>> 16/8 (melee/ranged) (64/32 >>> 128/64 total)
    • Hunger of the Void stack thresholds reduced 4/6 (SR Value) >>> 2/3 (melee/ranged)
  • Sudden Death:

    • Like Clash, Turrets will now lose Armor and Magic Resistance starting at 25 minutes and lose HP starting at 30 minutes (could possibly be for only a Swiftplay Clash)
  • Tear of the Goddess, Winter's Approach, and Manamune - Manaflow mana gained per charge increased 4.5 >>> 6.5 (SR Value = 3)

  • Archangel's Staff - Manaflow mana granted per charge increased 7.5 >>> 9.5 (SR Value = 5)

  • Yun Tal Wildarrows - Practice Makes Lethal buffs:

    • Critical Strike Chance granted per stack increased 0.2% (SR Value) >>> 0.5%
    • Maximum stacks reduced 125 (SR Value) >>> 50
  • Symbiotic Soles - Symbiosis upgrade threshold reduced 150,000 (SR Value) >>> 120,000 units


ULTRA RAPID FIRE

>>> URF System Adjustments <<<

Increasing Attack Speed Cap

  • Maximum attacks per second increased 2.5 >>> 10