Juggernaut Vanguard Concept
Passive 1: Juggernaut’s Helmet allows him to automatically see the destructible environment without having to press or hold a button, and his helmet makes him 100% immune to critical damage.
Passive 2: Juggernaut builds damage resistance as he breaks and deals damage with the environment, and all of his attacks cause 100% more damage to the destructible environment.
Attack 1: His Fists - the 3rd hit in his combo has a small knockback
Attack 2: Environment “bat” - He uses a part of the environment as a bat, giving him a small cleave to his attacks
Ability 1: Unstoppable Charge - can charge forward for 7 seconds knocking back any enemies that he hits, breaking any destructible environment that he collides with, and becoming CC immune while charging forward.
Ability 2: Crimson Armor - He can turn his current damage resistance from his passive into a one-time self heal.
Ability 3: Catch This - He can pick up a Boulder from the ground or from the environment and toss it at a location, dealing massive damage
Ability 4: Sticks and Stones - Juggernaut winds up a very powerful punch. This punch can cause a chunk of damage to a single target and stun them for 1.5 seconds, or he can use the punch to knock away a single attack from an enemy (Like Magneto’s ult - with good timing)
Ultimate: Don’t You Know Who I am - Juggernaut leaps high into the air, and has 4 seconds to choose his landing spot. When he lands, he does damage in a 15 meter radius and knocks up everyone that he hits. His passive damage resistance is set to full when he lands.