Uncubed
Hey all, this weekend I got to run my silver border cube for the first time. I'm a massive fan of silver border cards, and always wanted to make a cube out of the cards available. Overall, the draft was a success! Players loved the cards, the archetypes were fully realized, were fun and engaging to play with and against. I was glad my first cube went so well.
But it wasn't perfect! Explaining all of the mechanics was difficult, especially contraptions, attractions, and stickers. Attractions feel like a better version of contraptions in so many ways, and I'm very tempted to remove contraptions all together, although I worry that will kill many of the existing archetypes, particularly Blue/White and Red/Green, which are personal favorites of mine. I've considered adding the augment/host mechanic from unstable, but that might be too underpowered like contraptions compared to the dice rolling efficiency of unfinity.
For those curious about specifics, packs were 16 cards: 14 maindeck cards, a contraption, and an attraction. Each pack also included a sticker sheet which was not drafted.
https://cubecobra.com/cube/list/c692dfc2-4de0-468a-859c-93d35d360a7c#