hyperbloom is overrated
(for mobile players)
fully expecting to be downvoted justifiably, the title is mostly just to stunlock
also i know this is a mobile players om moment
the rotations for mobile are a lot more time consuming switching between characters, using their bursts or skills the mechanical aspects are a lot less optimal compared to pressing a 1234 or a q or e on pc
for mobile players a shielder is extremely helpful, skill issue all you want but the dodging mechanic is very poor compared to pc. plus input lag and aforementioned longer character rotation a shielder makes it more fun with no interruptions. this takes up an important slot in a fairly competitive lineup that may require double dendro without nahida or double electro if your application is poor.
due to the interface, achieving the nice rainbow reactions consistently is quite difficult again skill issue but its certainly less intuitive than pc, aiming on a nahida skill or a zhongli burst (these are just hypothetical teams) this adds to the time in rotations
all of these just sort of lead to hyperbloom being plain unfun to play certainly a lot can be improved with investment and skill but hypercarries are very fun (imo) to play in comparison