Towers Make Me Feel Like the 3.24 Patch Notes Have Already Been Forgotten

"With every expansion added to the game, we have been increasing the complexity of running maps. It's at the point now where a player must repeatedly execute a large sequence of steps to run maps efficiently. It can be easy to forget critical steps, and it can be tiring to repeat them."

This is a direct quote from the 3.24 Necropolis patch notes, when GGG removed sextants and replaced them with a buffed up Atlas and scarabs.

Here are the "basic" steps for juicing in PoE 2.

  1. Run a random number of maps based on Atlas layout until you get to a collection of towers that are close to each other.
  2. Either farm or buy precursor tablets for the content you would like to run, as well as other precursor tablets to work along side the content tablets.
  3. Apply the tablets to the towers
  4. Run a random number of maps based on both Atlas layout and tower precursor RNG to get to the juiced nodes and finally run the content you want

With the announcement of additional tower layouts coming, it seems that GGG has fully embraced the current system of juicing....and I have to wonder why? Less than a year ago they removed a "tiring" system, just to put an even more tiring one back in.

Please reconsider this entire tower system. Scarabs and the currency exchange might have been the most enjoyable form of content ever, we don't want to go back to the stone ages.