How to dynamically set sprite by name?
I'm using BP to recreate Balatro. The scenario is I want to generate n cards with random suit and rank. What's a good way to approach this? My sprites are named like 'h1,h2,..., d1, d2,...,s1,s2,...,c1,c2,...cq,ck', where h is for heart, etc. If only there were a function Set/FindSpriteByName.