Keywords and Companions for a Custom 4th Tribe! Will add Items and stuff later (ideas for them in the description).
The idea is to be a region with a lot of movement, with Flow letting allies move dynamically during combat and with playing a lot of cards via the Quick keyword.
Some ideas for items:
Starting deck:
5x Quick, Critical. Deal 1 Damage.
1x Clunker: 3hp, Flow
1x Give a unit 2 Drowsy
1x Give a card Tranquil and reduce their countdown by 2.
1x Quick, Give a card Quick and +1 Attack.
Other item:
Clunker: 1hp When an ally flows, increase their health by +1
Clunker: 1hp 2 Attack. Longshot. Flow. When an ally in the row attacks, Trigger.
Item: Noomlin, Deal 2. When a unit Flows, draw this from your deck or discard pile.
Item: Deal 3: Target Flows.
Item: Give target +1 Fervor.
Item: Deal 2, Give a unit 2 Drowsy
Item: Quick, Deal 1. Increase the Attack of quick cards in your hand by 1.
Item: Give units 2 Drowsy, Barrage, Consume.
Item: Deal 8, Can only be played on units with Drowsy.
Item: Increase a unit's Hp by 5, give them 1 Drowsy.
Item: Barrage, Give targets +1 Fervor and Tranquil.
Item (Noomlin Basket): Noomlin, All quick cards gain Noomlin this turn. Consume.
Item (Pokey Stick): Deal 3, give target +1 Attack and Aggresive.
Item: Quick: Snowball an Enemy 2.
Clunker: 2hp, Allies with Tranquil have +1 Frenzy.
Companion: 10 hp, 8 countdown, 5 Attack When you play a card, countdown 1.
Clunker: When a unit is Deployed, give it +1 Attack
Clunker: When a unit is Recalled, Draw 2.
Item: Quick: Give Allies in your hand +2 Attack.
Item: Noomlin, Consume. Draw all Allies from your discard pile.