Keywords and Companions for a Custom 4th Tribe! Will add Items and stuff later (ideas for them in the description).

The idea is to be a region with a lot of movement, with Flow letting allies move dynamically during combat and with playing a lot of cards via the Quick keyword.

Some ideas for items:

Starting deck:

5x Quick, Critical. Deal 1 Damage.

1x Clunker: 3hp, Flow

1x Give a unit 2 Drowsy

1x Give a card Tranquil and reduce their countdown by 2.

1x Quick, Give a card Quick and +1 Attack.

Other item:

Clunker: 1hp When an ally flows, increase their health by +1

Clunker: 1hp 2 Attack. Longshot. Flow. When an ally in the row attacks, Trigger.

Item: Noomlin, Deal 2. When a unit Flows, draw this from your deck or discard pile.

Item: Deal 3: Target Flows.

Item: Give target +1 Fervor.

Item: Deal 2, Give a unit 2 Drowsy

Item: Quick, Deal 1. Increase the Attack of quick cards in your hand by 1.

Item: Give units 2 Drowsy, Barrage, Consume.

Item: Deal 8, Can only be played on units with Drowsy.

Item: Increase a unit's Hp by 5, give them 1 Drowsy.

Item: Barrage, Give targets +1 Fervor and Tranquil.

Item (Noomlin Basket): Noomlin, All quick cards gain Noomlin this turn. Consume.

Item (Pokey Stick): Deal 3, give target +1 Attack and Aggresive.

Item: Quick: Snowball an Enemy 2.

Clunker: 2hp, Allies with Tranquil have +1 Frenzy.

Companion: 10 hp, 8 countdown, 5 Attack When you play a card, countdown 1.

Clunker: When a unit is Deployed, give it +1 Attack

Clunker: When a unit is Recalled, Draw 2.

Item: Quick: Give Allies in your hand +2 Attack.

Item: Noomlin, Consume. Draw all Allies from your discard pile.