The State of Warlock going into 11.0.5
Hey just wanted to bring some attention to warlocks for the upcoming patch. Currently we are probably the weakest class in the game, in all forms of content, and looking ahead, our only change is actually receiving a nerf in the anniversary patch.
Just going to highlight the main issues with us right now:
Warlock Class Tree:
Our class tree is so incredibly restrictive, as well as lacking much utility. A good portion of the tree is just things to make us tankier, which while helpful, doesn't really give any reason for us to be brought to M+ (except for the occasional gateway skip).
Curses as a concept are cool, but the fact that they take a gcd to put up and constantly have to be reapplied for raid fights is just not a very fun maintenance game. In M+, they're nearly useless with how long it takes to put them up instead of ramping up our slower damage.
We had a solution for this in shadowlands with the venthyr ability smart cursing targets in AOE. It would be amazing to have some form of this back for warlocks.
Low Mobility and the "Tanky Caster":
The low mobility style of warlock just doesn't work if we aren’t tuned to be higher damage to account for movement in fights as well. That just makes it all the more ridiculous that right now, all 3 specs actually ALSO sim the lowest for no movement as well. And so now we're getting a nerf to destruction for a bug that was already solved before launch?
Most raid fights require a huge amount of movement these days. We pay for that with supposedly being “tanky”, but in reality our extra health and soul leech amount is just making up for the fact that we have to take more damage to be able to cast anything. They gave us an OP repeatably usable demonic healthstone in TWW, making us even tankier and able to recover, but in reality it's just the bare minimum for us having our mobility nerfed this expac. (Especially demonology).
Mages are more mobile, have more defensives, have better damage profiles/niches, AND sim better patchwork too. How is that even fair? Either warlock should sim the best patchwork to account for movement, or give us actual mobility.
Wrapping Up:
I'm not sure how we're just flying under Blizzard's radar when multiple other classes are getting buffs, reworks, etc. Again we would probably be fine if we just got some small aura buffs, but the question of whether or not an immobile class should even exist in today's WoW still remains.
TL;DR: Being the lowest damage, least mobile SPECS (ALL 3 IN A TRIPLE DPS CLASS), in the game isn't exactly fun.
Thanks for reading, hope someone at Blizz sees our hears our call for help.