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Tutorial on my process for procedural forests

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Testing out some procedural foliage setup

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All is better with a dog

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Just keep swimming

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Bunker ambiance

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Taking multiple screenshots in Unreal Engine

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Created a tutorial on a investigator type footsteps

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Retexturing Quixel Megascan assets

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Hallway To Hell

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My Blender to Mixer to Unreal workflow tutorial

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Making of the Ridge in UE4

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The ridge

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One of the minigames in my project

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Try out a winter scene

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Marshland

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Forest lighting

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Forest lighting

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Virtual walk in the woods

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Bunker Power Room

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Went out for a walk in the woods

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Marshland 2.0

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Making of - Marsh lands

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Had to stay up late and finish this marsh -

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On Your Own videogame keypad interaction - this was a lot of fun

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First post here